It's really simple. Just add the a few lines of code at the top of your paintComponent method:
protected void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); g2d.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON); g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY); . . . . . . }
The first is for shapes, the second is for text, and the third is to go for high quality (over speed).
Actually in 1.5 you can just pass -Dswing.aatext=true to the VM, but this didn't work with one of my applications for some reason.
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